Games, learning and society : learning and meaning in the digital age /
Opis
Games, learning and society : learning and meaning in the digital age / ed. by Constance Steinkuehler, Kurt Squire, Sasha Barab.
Cambridge [etc.] : Cambridge University Press, 2012.
XXI, 464 s. : il. ; 23 cm.
(Learning in Doing: social, cognitive, and computational perspectives)
(Learning in Doing)
ISBN 978-0-521-19623-9 ISBN 978-0-521-14452-0
Gry wideo
Gry wideo
Gry wideo
Psychologia uczenia się.
A.9374
UKD: 793.7:004.4:794:37.091.3::001.895]=111