TY  - BOOK
A2  - ed. by Constance Steinkuehler, Kurt Squire, Sasha Barab.
A3  - Steinkuehler, Constance
A3  - Squire, Kurt.
A3  - Barab, Sasha A.
KW  - Gry wideo aspekt psychologiczny.
Gry wideo aspekt społeczny.
Gry wideo design.
Psychologia uczenia się.
NV  - XXI, 464 s. :
PY  - 2012
SN  - 9780521196239
SN  - 9780521144520
TI  - Games, learning and society : learning and meaning in the digital age /
ER  -
